Version: v.1.75.14 Full International ======================================== Gothic 3 Community Patch v1.75 ======================================== Legend '+': Added feature or improvement. '-': Bug fix, change or removal. Community Patch v1.75.14 (not in retail version) ==================================================== + Performance tweaks.
Download Gothic 3 Patch v1.75.14 torrent from software category on Isohunt. Torrent hash: bd673605d731e4b92c3898b5e06d08e8f85e6aa9. Gothic 3 Community Patch v1. The CP 1.73 contains. If you have installed the quest pack then you should install it again after the 1.73 installation.
+ Modkit enclosed as separate installer, incl. Short manual & CPT tools.
- Light calculation on vegetation corrected. - Lightmap issue on some ruin's walls. + Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
+ Color grading implemented. - Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).
- 'Orc armor' reincluded into the game. + 'Looting by rightclicking' can be deactivated via ge3.ini (parameter QuickLoot). Community Patch v1.75 (patch & retail version) =================================================== Framework + Resource cache can't be changed manually anymore, but will be calculated automatically instead. + Autodetection of adequate graphic settings improved. + At the first start of the game the current desktop screen resolution will be used. + Display aspect ratio limitation removed. + Display refresh rate limitation removed.
+ Text language adjustable via audio menu. + Parameter 'Render.DisableFocusNames' in ge3.ini now also disables all scroll message texts. + The ingame font art can now be set in the ge3.ini. + fmodex updated to newer version. + Dynamic shader caching to reduce stuttering.
- Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini). + Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options. - Fixed crash when summoning fog while being attacked in close combat. - Fixed crash when viewing recipes without ResultItem. - When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now. + For modders: Certain types of new freepoints are supported now.
You can assign info files to those 'ghosts'. Graphics - Shadow issue fixed that occured on Radeon 4000 graphic cards and above. + Improved shadow quality. + Dynamic shadows now fade out by distance. + Vegetation can now receive dynamic shadows (only when shadow quality is set to 'very high'). + Self shadowing added to light calculation.
- Support of shader 1.4 and 2.0 removed. + Rim lighting, soft water and soft particles can't be switched off anymore. + Rim lighting and subsurface scattering on NPCs implemented. + Chromatic dispersion added to water. - When a weapon hits water, the water waves won't hover diagonally in the air. - Numerous holes between the head and the body of various NPCs have been mostly closed.